Skip to main content
Open Dungeons A free fantasy roleplaying game - go to the home page
Skip to content
    Monster Trove: Things Others Swore They Saw

    Leprechaun

    Small - Impartial Impartial (Wanderer)
    HP
    20
    AC
    14
    DR
    0
    Attacks
    1
    Attack
    1d4+1
    Size
    Small
    Alignment
    Impartial Impartial (Wanderer)
    Intelligence
    High (13-14)
    Magic Resistance
    Binding, holding and paralysis effects work perfectly well on him and are entirely beside the point. He does not need to move to leave.
    Saves
    Quick 3 / Tough 0 / Mind 2

    A small solitary cobbler, mending one shoe, always one, in a hedge or a cellar or the corner of a field. He is worth a great deal and he knows it: caught and held, he must ransom himself, and the ransom is real. The catch is the holding. He must be watched, without a break, without a blink, without once looking where he tells you to look. He will point at something behind you. He will be extremely convincing about it.

    Special Attack

    Look There: 30 ft, save Wis Mind, fail save roll 1d4+1 psychic and the target looks where he indicates. If that creature was the one holding or watching him, he is gone - no roll, no pursuit, encounter over. Cooldown 2 rounds. Awl: piercing, melee 5 ft, +3 to hit, 1d4+1.

    Special Defense

    Watched or Gone: he cannot escape, teleport or vanish while at least one creature is looking directly at him and doing nothing else. The instant that lapses he is elsewhere. Ransom: held for one full minute, he will bargain in earnest, and his word once given is good, and what he offers is worth more than killing him ever would be.