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    Monster Trove for Seasoned Adventurers

    Kraken

    Huge - Wild Vile (Reaver)
    HP
    280
    AC
    18
    DR
    3
    Attacks
    4
    Attack
    2d10+5, 2d10+5, 2d10+5, 2d10+5
    Size
    Huge
    Alignment
    Wild Vile (Reaver)
    Intelligence
    Bright (11-12)
    Magic Resistance
    Resist lightning 2; aquatic; amphibious
    Saves
    Quick 1 / Tough 4 / Mind 1

    Sea-storm given hunger. It breaks keels like twigs and blinks its lantern-deep eyes when thunder answers its name. It lairs in trenches no light has ever touched, rising only to feed or to punish, and whole coasts have learned to leave it offerings rather than ships. Sailors cannot agree whether to call it a beast or a god, and the kraken has never cared to settle the question.

    Special Attack

    Bite: piercing, melee 10 ft, +5 to hit, 2d10+5, 2d10+5, 2d10+5, 2d10+5. Tentacle Slam: bludgeoning, 20 ft. Seize & drag (hold; on fail pulled 15 ft). Storm Call: lightning, 60-ft line, save Dex Quick; heavy damage; cooldown 3 rounds.

    Special Defense

    Abyssal Pull: its hold does not end when it moves; it can drag multiple targets. Senses: Night Vision (90 ft), Vibration Sense (feels movement, water vibration, 60 ft).