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    Monster Trove: Old Fears and Hungry Things

    Klabautermann

    Small - Orderly Kind (Guardian)
    HP
    30
    AC
    15
    DR
    1
    Attacks
    1
    Attack
    1d6+2
    Size
    Small
    Alignment
    Orderly Kind (Guardian)
    Intelligence
    Bright (11-12)
    Saves
    Quick 4 / Tough 2 / Mind 4

    A klabautermann lives aboard a well-kept ship and is usually known only by careful repairs nobody remembers making. It caulks seams, warns of hidden shoals and knocks from inside a bulkhead before bad weather. Its appearance is an ill omen: the spirit becomes visible only when the vessel is nearly beyond saving. A cruel captain may discover that the spirit protects the ship and crew while considering the captain separate from both.

    Special Attack

    Rigging Snap: bludgeoning, 30 ft, +3 to hit, 1d8+2, and the target makes a Quick save or becomes held in rope. Deck Hammer: bludgeoning, melee 5 ft, +3 to hit, 1d6+2.

    Special Defense

    Shipbound Guardian: aboard its chosen vessel it has DR 3 and knows the location of every leak, fire and intruder. Repairing a dangerous fault removes one harmful effect it created. It cannot leave the ship except by transferring willingly to a new vessel built with timber from the old one.