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    Monster Trove for Seasoned Adventurers

    Kelpie

    Large - Impartial Vile (Schemer)
    HP
    80
    AC
    13
    DR
    0
    Attacks
    1
    Attack
    1d8+3
    Size
    Large
    Alignment
    Impartial Vile (Schemer)
    Intelligence
    Average (8-10)
    Saves
    Quick 3 / Tough 2 / Mind 2

    A water-spirit that wears the shape of a stray horse grazing by a lonely loch, its mane always damp. Touch it and you cannot let go; it bolts for deep water and holds you under until you drown, then feeds. Kelpies haunt fords and millponds, and a riderless horse near dark water is rarely a kindness.

    Special Attack

    Hooves: bludgeoning, melee 5 ft, +2 to hit, 1d8+3 bludgeoning. Drowning Lure: control, a creature that mounts or touches the kelpie's horse form is stuck fast (save Dex Quick to avoid) and dragged into deep water, taking 2d6 drowning damage each round until it breaks free, cooldown 3 rounds.

    Special Defense

    Shapechanger: appears as a docile horse or pony, its mane always wet. Amphibious: breathes air and water and swims at speed. Senses: Night Vision (60 ft), Living Sense (feels the living, 60 ft).