Monster Trove: Old Fears and Hungry Things
Jack-o'-Lantern
Small - Impartial Vile (Schemer)
- HP
- 15
- AC
- 16
- DR
- 0
- Attacks
- 1
- Attack
- 1d8+2
- Size
- Small
- Alignment
- Impartial Vile (Schemer)
- Intelligence
- Average (8-10)
- Saves
- Quick 2 / Tough 1 / Mind 4
A Jack-o'-Lantern is a wandering light housed inside a carved gourd with a grinning human expression. It bobs along marsh roads, grave paths, and autumn fields, offering just enough illumination to make the wrong route look safe. Some contain a trickster spirit; others are souls barred from both welcome and rest. All become furious when another light exposes what lies beyond their glow.
Special Attack
False Path: creatures within 30 ft make a Mind save. Those that fail treat dangerous ground around the lantern as safe until they touch it or take damage.
Special Defense
Lantern Against Lantern: a second uncovered light within 10 ft ends False Path and reduces its AC by 2. Turning its carved face toward the ground prevents it from attacking.