Hyena
- HP
- 14
- AC
- 13
- DR
- 0
- Attacks
- 1
- Attack
- 1d6+2
- Size
- Medium
- Alignment
- Wild Impartial (Seeker)
- Intelligence
- Animal (1)
- Saves
- Quick 2 / Tough 1 / Mind -1
Laughter carries across open ground before the hyena appears, keeping its clan together while making isolated prey believe danger surrounds them. The animal follows injury, exhaustion and the smell of an unguarded carcass. Hyenas test a group from several directions, close when someone falls behind and use jaws strong enough to open bones that other hunters leave untouched.
Special Attack
Hamstring Bite: piercing, melee 5 ft, +2 to hit, 1d6+2. A creature damaged by the bite makes a Quick save; on a failed save, its movement is reduced by half until the wound is bound or it receives healing.
Special Defense
Clan Nerve: while another hyena remains within 20 ft, the hyena gains +1 Mind. Fire or the loss of half the clan forces a Mind save; on a failed save, it breaks away and circles at a distance instead of attacking.