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    Monster Trove for Seasoned Adventurers

    Hydra

    Huge - Wild Vile (Reaver)
    HP
    170
    AC
    16
    DR
    0
    Attacks
    5
    Attack
    1d8+5, 1d8+5, 1d8+5, 1d8+5, 1d8+5
    Size
    Huge
    Alignment
    Wild Vile (Reaver)
    Intelligence
    Animal (1)
    Saves
    Quick 2 / Tough 6 / Mind -2

    Many-headed reptiles that haunt fens and flooded ruins, striking from five serpentine necks at once. Sever a head and two more split from the wound, so only fire or acid can keep the beast from regrowing.

    Special Attack

    Bite: piercing, melee 10 ft, +3 to hit, 1d8+5 piercing per head (five heads).

    Special Defense

    Many-Headed: when a head is destroyed the hydra grows two more at the start of its next turn unless the stump is seared with fire or acid. Reactive Heads: cannot be flanked and may bite a creature that enters its reach. Regeneration: regains hit points each round while it has at least one head. Senses: Night Vision (60 ft), Thermal Vision (60 ft).