Monster Trove for Seasoned Adventurers
Hobgoblin Captain
Medium - Orderly Vile (Tyrant)
- HP
- 105
- AC
- 17
- DR
- 2
- Attacks
- 2
- Attack
- 2d6+4, 1d6+4
- Size
- Medium
- Alignment
- Orderly Vile (Tyrant)
- Intelligence
- Average (8-10)
- Saves
- Quick 3 / Tough 4 / Mind 2
Battle-scarred commanders who hold a war-band together through iron discipline and sharp tactics, turning a rabble of goblinoids into a machine. Where the captain points, the line advances; where it falls, the line breaks.
Special Attack
Greatblade: slashing, melee 5 ft, +2 to hit, 2d6+4 slashing. Shield Bash: bludgeoning, melee 5 ft, 1d6+4 bludgeoning and pushed 5 ft on a failed Dex Quick save. Martial Tactics: once per turn deals an extra 2d6 to a target with one of the captain's allies within 5 ft. Leadership: control, 30 ft, allied goblinoids who can hear the captain add +2 to attack rolls for 1 minute, cooldown special.
Special Defense
Disciplined Command: allied goblinoids within 30 ft are immune to fear while the captain lives. Senses: Night Vision (60 ft).