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    Monster Trove for Early Adventures

    Hex-Tarn Knight

    Medium - Impartial Vile (Schemer)
    HP
    48
    AC
    14
    DR
    0
    Attacks
    1
    Attack
    3d6+3
    Size
    Medium
    Alignment
    Impartial Vile (Schemer)
    Intelligence
    Bright (11-12)
    Saves
    Quick 2 / Tough 2 / Mind 2

    Once mortal knights who broke their infernal pacts, Hex-Tarn Knights wander as cursed revenants, bound by lingering fragments of their dark oaths. Their armor hums with shadowed sigils, and their blades drip with necrotic energy. They fight with grim resolve, channeling both martial skill and forbidden magic to punish those who remind them of the faith they betrayed.

    Special Attack

    Hex Blade: Save Dex Quick, fail save roll 1d12+2 necrotic, cooldown 2 rounds.

    Special Defense

    Baneful Brand, Faithbane Tenacity: Bonus on saves vs. turn/banish/holy effects, on success cannot be forced to flee this round.