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    Monster Trove: Old Fears and Hungry Things

    Hecatoncheir

    Gargantuan - Orderly Impartial (Arbiter)
    HP
    290
    AC
    18
    DR
    6
    Attacks
    4
    Attack
    3d10+6, 3d10+6, 3d10+6, 3d10+6
    Size
    Gargantuan
    Alignment
    Orderly Impartial (Arbiter)
    Intelligence
    Bright (11-12)
    Magic Resistance
    +4 to saves against spells
    Saves
    Quick 2 / Tough 8 / Mind 6

    A hecatoncheir is a primordial giant with fifty heads and one hundred hands. It was made for wars between powers and later set to guard prisons that ordinary walls could never hold.

    Special Attack

    Hundred-Handed Barrage: bludgeoning, melee 30 ft, +7 to hit, 3d10+6, four times each round against as many as four targets. Mountain Throw: bludgeoning, 120 ft, +6 to hit, 5d10+6 and the target makes a Tough save or falls prone.

    Special Defense

    Too Many Hands to Bind: restraints affect ten hands at a time; ten successful restraints are required to hold it completely. It cannot abandon a prison or sworn charge. Presenting a lawful order from the authority that appointed it forces a Mind save; on a failed save it pauses for 1 round to judge the order.