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    Monster Trove for Early Adventures

    Heavy Marksman

    Medium - Impartial Vile (Schemer)
    HP
    51
    AC
    12
    DR
    0
    Attacks
    1
    Attack
    1d10+1
    Size
    Medium
    Alignment
    Impartial Vile (Schemer)
    Intelligence
    Average (8-10)
    Saves
    Quick 2 / Tough 0 / Mind 1

    Clad in shadow-dyed leather and bone-plated armor, Heavy Marksmen stalk the underworld's corridors in silence. Masked and merciless, they steady rune-etched crossbows, unleash precise death from the dark, and vanish without a trace. Their disdain for open confrontation is matched only by their weakness to bright light, where their discipline falters.

    Special Attack

    Precise Shot: 30 ft, save Dex Quick, fail save roll 2d6+2 piercing, cooldown 3 rounds.

    Special Defense

    Quick Loader, Sharpshooter, Steady Aim, Light Weakness: Bright light, attack and perception checks impaired, at start of turn save Con Tough or dazzled 1 round.