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    Monster Trove: Things Others Swore They Saw

    Hantu Denai

    Large - Orderly Impartial (Arbiter)
    HP
    30
    AC
    13
    DR
    1
    Attacks
    1
    Attack
    2d6+2
    Size
    Large
    Alignment
    Orderly Impartial (Arbiter)
    Intelligence
    Below Average (5-7)
    Saves
    Quick 1 / Tough 2 / Mind 0

    The spirit of the game trail, and it takes the path very seriously. Walk the trail and you will never know it was there. Cut across, take a shortcut through the undergrowth, or blaze your own line through the trees, and something enormous begins moving parallel to you, always at the edge of hearing, closing slowly. Old hunters say the rule out loud when they enter the forest, for the benefit of anyone new.

    Special Attack

    Trample: bludgeoning, melee 10 ft, +3 to hit, 2d6+2, used only against a creature that has left the path. Closing: it moves toward off-path creatures on every turn and ignores all others, even those attacking it.

    Special Defense

    Path-Bound: it will not attack, and cannot be provoked into attacking, any creature standing on an established trail. Stepping back onto the path ends its interest immediately, mid-fight, even at 1 HP. Between the Trees: outside the trail it is never surprised and cannot be tracked.