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    Monster Trove for Seasoned Adventurers

    Halo-Bound Knight

    Medium - Orderly Kind (Guardian)
    HP
    217
    AC
    18
    DR
    3
    Attacks
    3
    Attack
    3d8+5
    Size
    Medium
    Alignment
    Orderly Kind (Guardian)
    Intelligence
    Bright (11-12)
    Magic Resistance
    +2 to saves vs. divine or fear effects
    Saves
    Quick 3 / Tough 4 / Mind 2

    A knight chained to a floating halo, unable to disobey the holy command burned into it. It fights without hatred or hesitation, hauling foes back within spear-reach by the chains of its own radiance. Shatter the halo and the knight stops mid-swing, suddenly free, and no one can say what it will do with that freedom.

    Special Attack

    Halo Spear: radiant/piercing, melee/10 ft, +6 to hit, 3d8+5. Halo Chain: 30 ft, save Dex Quick or pulled/anchored near the knight, cooldown 3 rounds.

    Special Defense

    Bound Duty: immune to charm/fear while command remains intact. Shattering or corrupting the halo changes its behavior immediately. Senses: Twilight Sight.