Monster Trove for Seasoned Adventurers
Halo-Bound Knight
Medium - Orderly Kind (Guardian)
- HP
- 217
- AC
- 18
- DR
- 3
- Attacks
- 3
- Attack
- 3d8+5
- Size
- Medium
- Alignment
- Orderly Kind (Guardian)
- Intelligence
- Bright (11-12)
- Magic Resistance
- +2 to saves vs. divine or fear effects
- Saves
- Quick 3 / Tough 4 / Mind 2
A knight chained to a floating halo, unable to disobey the holy command burned into it. It fights without hatred or hesitation, hauling foes back within spear-reach by the chains of its own radiance. Shatter the halo and the knight stops mid-swing, suddenly free, and no one can say what it will do with that freedom.
Special Attack
Halo Spear: radiant/piercing, melee/10 ft, +6 to hit, 3d8+5. Halo Chain: 30 ft, save Dex Quick or pulled/anchored near the knight, cooldown 3 rounds.
Special Defense
Bound Duty: immune to charm/fear while command remains intact. Shattering or corrupting the halo changes its behavior immediately. Senses: Twilight Sight.