Skip to main content
Open Dungeons A free fantasy roleplaying game - go to the home page
Skip to content
    Monster Trove for Early Adventures

    Grand Water Warrior

    Large - Impartial Impartial (Wanderer)
    HP
    54
    AC
    14
    DR
    0
    Attacks
    1
    Attack
    3d6+3
    Size
    Large
    Alignment
    Impartial Impartial (Wanderer)
    Intelligence
    Bright (11-12)
    Saves
    Quick 2 / Tough 0 / Mind -1

    Water elementals encased in enchanted armor, Grand Water Warriors serve the will of those who summoned them. Their disciplined movements and unwavering focus reflect the structured magic that binds them. They strike with crushing waves and chilling jets, fighting with purpose until their summoner's command is fulfilled or their armor shatters into steam and mist.

    Special Attack

    Water Jet: Save Dex Quick, fail save roll 3d4+3 cold, cooldown 2 rounds.

    Special Defense

    Magic Weapons: Quality, its weapon attacks count as magical for overcoming DR.