Monster Trove: Old Fears and Hungry Things
Goblin
Small - Impartial Vile (Schemer)
- HP
- 9
- AC
- 12
- DR
- 0
- Attacks
- 1
- Attack
- 1d6
- Size
- Small
- Alignment
- Impartial Vile (Schemer)
- Intelligence
- Below Average (5-7)
- Saves
- Quick 2 / Tough 0 / Mind 0
A goblin survives through tunnels, traps and quick agreements it intends to reinterpret later. Alone it bargains; in numbers it surrounds; when the numbers turn, it knows every small exit.
Special Attack
Rusty Blade: slashing, melee 5 ft, +1 to hit, 1d6. Pocket Sand: one creature within 5 ft makes a Quick save or is blinded until the end of its next turn; the goblin then moves toward cover.
Special Defense
Small Exits: the goblin moves through cramped passages without slowing. If offered food, safe passage or useful gossip before blood is drawn, it makes a Mind save; on a successful save it bargains instead of attacking.