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    Monster Trove: Old Fears and Hungry Things

    Goblin

    Small - Impartial Vile (Schemer)
    HP
    9
    AC
    12
    DR
    0
    Attacks
    1
    Attack
    1d6
    Size
    Small
    Alignment
    Impartial Vile (Schemer)
    Intelligence
    Below Average (5-7)
    Saves
    Quick 2 / Tough 0 / Mind 0

    A goblin survives through tunnels, traps and quick agreements it intends to reinterpret later. Alone it bargains; in numbers it surrounds; when the numbers turn, it knows every small exit.

    Special Attack

    Rusty Blade: slashing, melee 5 ft, +1 to hit, 1d6. Pocket Sand: one creature within 5 ft makes a Quick save or is blinded until the end of its next turn; the goblin then moves toward cover.

    Special Defense

    Small Exits: the goblin moves through cramped passages without slowing. If offered food, safe passage or useful gossip before blood is drawn, it makes a Mind save; on a successful save it bargains instead of attacking.