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    Monster Trove for Early Adventures

    Gloom Dwarf Berserker

    Small - Wild Vile (Reaver)
    HP
    37
    AC
    14
    DR
    0
    Attacks
    1
    Attack
    2d6+2
    Size
    Small
    Alignment
    Wild Vile (Reaver)
    Intelligence
    Average (8-10)
    Saves
    Quick 0 / Tough 1 / Mind 2

    Rabidly aggressive gloom dwarfs placed at frontlines not just for fighting prowess but because no one else wants to fight beside them. These berserkers are prone to attack anything they see, enemies and allies alike, requiring hook guards and taskmasters to keep their rage focused.

    Special Attack

    Berserk Axe: 30 ft, save Dex Quick, fail save roll 2d4+2 slashing, cooldown 3 rounds.

    Special Defense

    Reckless: Frenzy, prioritizes offense this round, easier to hit until its next turn. Light Weakness: Bright light, attack and perception checks impaired, at start of turn save Con Tough or dazzled 1 round.