Monster Trove for Early Adventures
Gloam Lurker Assassin
Large - Impartial Vile (Schemer)
- HP
- 57
- AC
- 14
- DR
- 0
- Attacks
- 1
- Attack
- 3d6+3
- Size
- Large
- Alignment
- Impartial Vile (Schemer)
- Intelligence
- High (13-14)
- Saves
- Quick 2 / Tough 2 / Mind 2
Towering killers from the Gloam who blend shadow and precision, these assassins stalk prey across vast distances through a supernatural bond. They move with eerie silence, emerging from darkness to strike before fading back into the void. Each kill is deliberate and efficient, carried out with the focus of a seasoned executioner.
Special Attack
Shadow Strike: 30 ft, save Dex Quick, fail save roll 3d4+3 necrotic, cooldown 3 rounds.
Special Defense
Assassin’s Gambit, Shadow Stealth: Stealth, in dim/darkness gains superior concealment while moving slowly, bright light negates. Resonant Connection: Senses, can sense the general direction of a marked target at long distance, barriers may disrupt.