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    Monster Trove for Early Adventures

    Gloam Lurker Assassin

    Large - Impartial Vile (Schemer)
    HP
    57
    AC
    14
    DR
    0
    Attacks
    1
    Attack
    3d6+3
    Size
    Large
    Alignment
    Impartial Vile (Schemer)
    Intelligence
    High (13-14)
    Saves
    Quick 2 / Tough 2 / Mind 2

    Towering killers from the Gloam who blend shadow and precision, these assassins stalk prey across vast distances through a supernatural bond. They move with eerie silence, emerging from darkness to strike before fading back into the void. Each kill is deliberate and efficient, carried out with the focus of a seasoned executioner.

    Special Attack

    Shadow Strike: 30 ft, save Dex Quick, fail save roll 3d4+3 necrotic, cooldown 3 rounds.

    Special Defense

    Assassin’s Gambit, Shadow Stealth: Stealth, in dim/darkness gains superior concealment while moving slowly, bright light negates. Resonant Connection: Senses, can sense the general direction of a marked target at long distance, barriers may disrupt.