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    Monster Trove for Seasoned Adventurers

    Glasshorn Wyrm

    Huge - Impartial Impartial (Wanderer)
    HP
    252
    AC
    16
    DR
    3
    Attacks
    3
    Attack
    3d8+5
    Size
    Huge
    Alignment
    Impartial Impartial (Wanderer)
    Intelligence
    Bright (11-12)
    Saves
    Quick 3 / Tough 5 / Mind 2

    A subterranean wyrm whose translucent horns bend torchlight and spellfire into killing angles. It herds prey toward whatever light it can find, because light is its weapon. Then it lowers its head and looses a prism-burst down the corridor, slicing everything caught in the focused beam.

    Special Attack

    Glasshorn Gore: piercing/light, melee/10 ft, +6 to hit, 3d8+5. Prism Burst: 30-ft line, save Dex Quick or 3d6 light/slashing and dazzled, cooldown 3 rounds.

    Special Defense

    Crystal Hide: DR 3; thunder/sonic damage bypasses DR and may crack its horns, reducing burst damage. Senses: Night Vision (60 ft), Keen Smell.