Monster Trove for Seasoned Adventurers
Glasshorn Wyrm
Huge - Impartial Impartial (Wanderer)
- HP
- 252
- AC
- 16
- DR
- 3
- Attacks
- 3
- Attack
- 3d8+5
- Size
- Huge
- Alignment
- Impartial Impartial (Wanderer)
- Intelligence
- Bright (11-12)
- Saves
- Quick 3 / Tough 5 / Mind 2
A subterranean wyrm whose translucent horns bend torchlight and spellfire into killing angles. It herds prey toward whatever light it can find, because light is its weapon. Then it lowers its head and looses a prism-burst down the corridor, slicing everything caught in the focused beam.
Special Attack
Glasshorn Gore: piercing/light, melee/10 ft, +6 to hit, 3d8+5. Prism Burst: 30-ft line, save Dex Quick or 3d6 light/slashing and dazzled, cooldown 3 rounds.
Special Defense
Crystal Hide: DR 3; thunder/sonic damage bypasses DR and may crack its horns, reducing burst damage. Senses: Night Vision (60 ft), Keen Smell.