Giant Crocodile
- HP
- 130
- AC
- 16
- DR
- 3
- Attacks
- 2
- Attack
- 3d8+6, 2d6+6
- Size
- Huge
- Alignment
- Wild Impartial (Seeker)
- Intelligence
- Animal (1)
- Saves
- Quick 1 / Tough 6 / Mind -2
A monstrous saltwater reptile longer than a war galley's beam, ancient and utterly without fear, that takes cattle, boats, and people from the water's edge. Whole villages move rather than share a river with one.
Special Attack
Bite: piercing, melee 10 ft, +1 to hit, 3d8+6 piercing; a Large or smaller target is held on a hit. Tail Sweep: bludgeoning, melee 10 ft, 2d6+6 bludgeoning and knocked prone on a failed Dex Quick save. Death Roll: control, while holding it rolls and drags the target under, dealing 3d6 and drowning it on a failed Dex Quick save, cooldown 2 rounds.
Special Defense
Amphibious: breathes air and water. Submerged Ambush: lies hidden in deep water, indistinguishable from drifting wood. Senses: Night Vision (90 ft), Vibration Sense (feels movement, water vibration, 60 ft).