Monster Trove for Seasoned Adventurers
Ghoul
Medium - Wild Vile (Reaver)
- HP
- 75
- AC
- 13
- DR
- 0
- Attacks
- 2
- Attack
- 1d6+2, 1d6+2
- Size
- Medium
- Alignment
- Wild Vile (Reaver)
- Intelligence
- Below Average (5-7)
- Saves
- Quick 3 / Tough 2 / Mind 0
Ravenous undead that haunt graveyards and feeding grounds, driven by an endless hunger for living flesh. A single rake of their claws can lock a victim rigid while they feed.
Special Attack
Claws: slashing, melee 5 ft, +2 to hit, 1d6+2 slashing (two claws). Bite: piercing, melee 5 ft, 1d8+2 piercing. Paralyzing Touch: necrotic, melee 5 ft, save Con Tough, paralyzed for 1 minute on a failed save (repeat the save at the end of each turn), cooldown 2 rounds.
Special Defense
Undead Nature: immune to poison, charm, and sleep. Pack Feeder: has +2 to hit a creature that already has another ghoul adjacent to it. Senses: Night Vision (60 ft), Living Sense (feels the living, 60 ft).