Skip to main content
Open Dungeons A free fantasy roleplaying game - go to the home page
Skip to content
    Monster Trove for Seasoned Adventurers

    Ghost-Current Serpent

    Huge - Impartial Impartial (Wanderer)
    HP
    246
    AC
    16
    DR
    3
    Attacks
    2
    Attack
    3d8+5
    Size
    Huge
    Alignment
    Impartial Impartial (Wanderer)
    Intelligence
    Average (8-10)
    Magic Resistance
    +2 to saves vs. spells and planar effects
    Saves
    Quick 3 / Tough 5 / Mind 3

    A vast serpent that swims the ghost-currents between worlds, trailing mist, half-heard voices, and the light of drowned stars. It moves like cold water poured through the room, flowing through cracks and fog as if it had no bones. Its undertow drags everything in a long line off its feet and away, chilled and stranded, while it doubles back to feed.

    Special Attack

    Current Bite: piercing/cold, melee, +6 to hit, 3d8+5. Ghost Undertow: 40-ft line, save Dex Quick or pulled 30 ft and chilled for 1 round, cooldown 3 rounds.

    Special Defense

    Current Body: can pass through narrow cracks, fog, and water as if liquid. Resists cold, necrotic, and nonmagical physical attacks. Senses: Thermal Vision (60 ft), Keen Smell.