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    Monster Trove: Old Fears and Hungry Things

    Garmr

    Huge - Orderly Impartial (Arbiter)
    HP
    376
    AC
    17
    DR
    4
    Attacks
    1
    Attack
    3d8+5
    Size
    Huge
    Alignment
    Orderly Impartial (Arbiter)
    Intelligence
    Average (8-10)
    Saves
    Quick 1 / Tough 6 / Mind 3

    Garmr is the blood-stained hound chained before a cavern associated with the dead. His howling marks the collapse of restraint and the approach of a final conflict. Unlike a roaming beast, Garmr exists at a boundary and measures every intruder against the chain, gate, and duty that define him. Breaking the chain creates a greater problem than passing the guardian.

    Special Attack

    Gate-Hound Rend: piercing, melee 10 ft, +8 to hit, 3d8+5. A target attempting to cross the guarded boundary takes an additional 3d8 damage. Chain-Howl: every creature on the far side of Garmr's guarded boundary makes a Mind save. A failure prevents that creature from crossing the boundary before the end of its next turn. A successful save allows the creature to cross normally. Boundary Chain: at the end of each round, every unauthorized creature that crossed the guarded boundary since Garmr's previous turn makes a Quick save. A failure deals 2d8+5 bludgeoning damage and pulls the creature 15 ft toward the gate. A successful save avoids the damage and pull. A creature can be affected only once per round.

    Special Defense

    Length of the Chain: Garmr cannot move more than 60 ft from the gate while bound. Presenting a soul or token authorized to pass prevents the additional damage.