Monster Trove for Seasoned Adventurers
Frost-Hammer Jarl
Huge - Orderly Vile (Tyrant)
- HP
- 427
- AC
- 17
- DR
- 4
- Attacks
- 3
- Attack
- 3d10+6
- Size
- Huge
- Alignment
- Orderly Vile (Tyrant)
- Intelligence
- Bright (11-12)
- Saves
- Quick 3 / Tough 6 / Mind 4
A frost giant warlord whose hammer-head is a frozen throne-stone pried from a hall he conquered. He fights like a king holding court, bellowing commands that drag a blizzard down over the battlefield. When he calls the whiteout, the snow blinds and slows everything around him while the hammer comes down out of the blind.
Special Attack
Frost Hammer: cold/bludgeoning, melee/15 ft, +7 to hit, 3d10+6. Whiteout Command: 40-ft radius, save Con Tough or blinded/slowed in snow, allies gain +2 to hit, cooldown 3 rounds.
Special Defense
Ice Lord: immune to cold, resists bludgeoning. Fire removes command aura for 1 round if it deals meaningful damage. Senses: Vibration Sense (feels movement, 90 ft), Night Vision (90 ft).