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    Monster Trove for Seasoned Adventurers

    Flesh Golem

    Medium - Impartial Impartial (Wanderer)
    HP
    135
    AC
    13
    DR
    2
    Attacks
    2
    Attack
    2d8+5, 2d8+5
    Size
    Medium
    Alignment
    Impartial Impartial (Wanderer)
    Intelligence
    Non-Intelligent (0)
    Saves
    Quick -1 / Tough 5 / Mind -3

    A lurching corpse-construct stitched from many bodies and jolted into motion by stolen lightning. It has no mind of its own, only the dim, smouldering rage of its making.

    Special Attack

    Slam: bludgeoning, melee 5 ft, +1 to hit, 2d8+5 bludgeoning (two fists). Berserk: when reduced below half its hit points, the golem may go berserk and attack the nearest creature, friend or foe.

    Special Defense

    Lightning Absorption: lightning damage heals the golem instead of harming it. Immutable Form: immune to effects that change its shape; resists nonmagical damage. Aversion to Fire: fire damage disrupts its regeneration and unsettles it. Senses: Vibration Sense (feels movement, 60 ft), Night Vision (60 ft).