Monster Trove for Seasoned Adventurers
Flesh Golem
Medium - Impartial Impartial (Wanderer)
- HP
- 135
- AC
- 13
- DR
- 2
- Attacks
- 2
- Attack
- 2d8+5, 2d8+5
- Size
- Medium
- Alignment
- Impartial Impartial (Wanderer)
- Intelligence
- Non-Intelligent (0)
- Saves
- Quick -1 / Tough 5 / Mind -3
A lurching corpse-construct stitched from many bodies and jolted into motion by stolen lightning. It has no mind of its own, only the dim, smouldering rage of its making.
Special Attack
Slam: bludgeoning, melee 5 ft, +1 to hit, 2d8+5 bludgeoning (two fists). Berserk: when reduced below half its hit points, the golem may go berserk and attack the nearest creature, friend or foe.
Special Defense
Lightning Absorption: lightning damage heals the golem instead of harming it. Immutable Form: immune to effects that change its shape; resists nonmagical damage. Aversion to Fire: fire damage disrupts its regeneration and unsettles it. Senses: Vibration Sense (feels movement, 60 ft), Night Vision (60 ft).