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    Monster Trove: Old Fears and Hungry Things

    Elk

    Large - Orderly Impartial (Arbiter)
    HP
    26
    AC
    13
    DR
    0
    Attacks
    1
    Attack
    1d10+2
    Size
    Large
    Alignment
    Orderly Impartial (Arbiter)
    Intelligence
    Animal (1)
    Saves
    Quick 3 / Tough 2 / Mind -1

    An elk is taller and heavier than its distant silhouette suggests. During the rut, or when calves are trapped, an adult lowers a crown of antlers and crosses open ground before most travelers understand they have been challenged. In forest it uses trunks as cover, strikes once and wheels away, leaving narrow tines to do the damage.

    Special Attack

    Antler Rush: piercing, melee 5 ft, +3 to hit, 1d10+2. After moving at least 15 ft in a straight line, the elk drives the target 10 ft backward on a failed Tough save.

    Special Defense

    Path of Retreat: an elk does not pursue creatures that move away from its calves, feeding ground or rutting territory. Dense barriers and narrow doorways prevent Antler Rush; open flame gives it -2 Mind while an escape remains visible.