Monster Trove: Old Fears and Hungry Things
Electric Eel
Medium - Unaligned
- HP
- 16
- AC
- 12
- DR
- -1
- Attacks
- 1
- Attack
- 1d4
- Size
- Medium
- Alignment
- Unaligned
- Intelligence
- Animal (1)
- Saves
- Quick 2 / Tough 1 / Mind -2
This long river predator hides beneath dark water, drowned roots and muddy banks. It releases a stunning shock when prey, paddles or metal weapons disturb the water around it.
Special Attack
Electric Discharge: lightning, every creature in the same water within 15 ft makes a Tough save; a failed save deals 2d6 lightning damage and stuns the creature until the end of its next turn. A successful save takes half damage without being stunned. Once discharged, the eel cannot discharge again for 2 rounds.
Special Defense
Water-Bound: on dry ground its movement is reduced to a crawl and its AC becomes 9. A wooden pole, net or other nonmetal tool can move it without triggering Electric Discharge at the DN's discretion.