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    Monster Trove for Early Adventurers

    Divine Sentinel Guard

    Medium - Orderly Impartial (Arbiter)
    HP
    60
    AC
    16
    DR
    3
    Attacks
    2
    Attack
    1d6+2
    Size
    Medium
    Alignment
    Orderly Impartial (Arbiter)
    Intelligence
    Below Average (5-7)
    Saves
    Quick 1 / Tough 3 / Mind 2

    A fragment of divine will given form in blinding light and grinding sand, with one purpose and no capacity to tire or negotiate. Destroyed, it dissolves into a pillar of light that fades in seconds.

    Special Attack

    Radiant Strike: radiant, melee, +3 to hit, 1d6+2 radiant (DR does not reduce). Divine Rebuke: radiant, 20-ft radius burst, save Wis Mind, 1d8 radiant and blinded for 1 round on a failed save (half and no blind on a success), cooldown 2 rounds.

    Special Defense

    Divine Form: immune to poison, disease, psychic, charm, and fear; resists nonmagical physical damage (half). Vulnerable to necrotic (double). Regenerates 3 hit points each round on its consecrated ground. Below half hit points it blazes brighter, imposing -1 on attacks in the room unless foes avert their eyes. Senses: Vibration Sense (feels movement, 60 ft), Night Vision (60 ft).