Skip to main content
Open Dungeons A free fantasy roleplaying game - go to the home page
Skip to content
    Monster Trove for Early Adventures

    Dark Lurker Bogeyman

    Large - Impartial Vile (Schemer)
    HP
    55
    AC
    14
    DR
    0
    Attacks
    1
    Attack
    3d6+3
    Size
    Large
    Alignment
    Impartial Vile (Schemer)
    Intelligence
    Average (8-10)
    Saves
    Quick 1 / Tough 1 / Mind 2

    A towering silhouette that exists somewhere between nightmare and flesh, its form constantly shifting in the periphery of vision. The dark lurker bogeyman doesn't just hunt - it savors fear, growing more solid and powerful as terror takes hold. It marks targets across distances, tracking them through walls and closed doors by the psychic resonance of their dread. Torchlight keeps it at bay but doesn't banish it entirely; the thing simply waits in deeper shadows, whispering thoughts that aren't quite heard but definitely felt. Lesser dark creatures follow in its wake, emboldened by their leader's presence. When it strikes, the attack is as much mental as physical - a psychic violation that leaves victims questioning what's real.

    Special Attack

    Terror Whisper: 30 ft, save Dex Quick, fail save roll 3d4+3 psychic damage, cooldown 3 rounds.

    Special Defense

    Feed on Fear: psychic, grows stronger when enemies are frightened. Shadow Stealth: In dim/darkness gains superior concealment while moving slowly with 20% chance of being discovered if activitly looking for within 30 feet, bright light negates. Resonant Connection: Can sense the general direction of a marked target at long distances of 100 feet, barriers may disrupt.