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    Monster Trove for Seasoned Adventurers

    Cyclops

    Large - Wild Impartial (Seeker)
    HP
    110
    AC
    14
    DR
    1
    Attacks
    2
    Attack
    2d8+2, 2d8+2
    Size
    Large
    Alignment
    Wild Impartial (Seeker)
    Intelligence
    Below Average (5-7)
    Saves
    Quick 0 / Tough 3 / Mind -1

    Solitary giants with patient tempers - until provoked. Their throws knock men from walls; their clubs make doors into kindling. A cyclops keeps to a cave or lonely island with its flock, wanting little more than to be left alone with its herd and its crude forge. Cross that line and it answers with boulders flung from a single furious eye - and it never quite forgets who taught it that strangers mean trouble.

    Special Attack

    Slam: bludgeoning, melee 5 ft, +2 to hit, 2d8+2, 2d8+2. Greatclub: bludgeoning, 10 ft, save Dex Quick. Boulder Toss: bludgeoning, 60 ft, save Dex Quick; on fail, target is staggered, cooldown 2 rounds.

    Special Defense

    Single Focus: +2 to resist blinding but -2 vs. flanking feints. Boulder-bred: resist forced movement by 5 ft. Senses: Vibration Sense (feels movement, 60 ft), Night Vision (60 ft).