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    Monster Trove for Seasoned Adventurers

    Crystal Golem

    Large - Impartial Impartial (Wanderer)
    HP
    120
    AC
    17
    DR
    3
    Attacks
    2
    Attack
    2d8+4
    Size
    Large
    Alignment
    Impartial Impartial (Wanderer)
    Intelligence
    Below Average (5-7)
    Magic Resistance
    +4 to saves vs. spells
    Saves
    Quick 0 / Tough 4 / Mind -1

    Massive constructs formed entirely of living crystal that gleam with inner light, their faceted surfaces catching and reflecting any illumination in dazzling patterns. These ancient guardians are highly resistant to magical attacks and can shatter their own crystal bodies to create deadly shrapnel storms.

    Special Attack

    Slam: bludgeoning, melee 5 ft, +2 to hit, 2d8+4. Crystal Shatter: slashing, 20-ft radius, save Dex Quick, damage + bleeding 1, cooldown 3 rounds. Light Refraction: light, 30 ft, save Dex Quick, damage or condition, cooldown 2 rounds.

    Special Defense

    Crystal Armor: defense, crystalline plates reduce harm from mundane weapons. Magic Resistance: damping, bonus on saves vs. spells and arcane effects. Senses: Vibration Sense (feels movement, 60 ft), Night Vision (60 ft).