Monster Trove for Early Adventures
Corrupted Seraph
Large - Wild Vile (Reaver)
- HP
- 54
- AC
- 14
- DR
- 0
- Attacks
- 1
- Attack
- 2d8+2
- Size
- Large
- Alignment
- Wild Vile (Reaver)
- Intelligence
- Average (8-10)
- Saves
- Quick 2 / Tough 1 / Mind 2
Corrupted celestial beings whose divine nature has been twisted by dark magic, resembling large muscular ogres with crystalline growths and radiant scars. These seraph remnants are foul-tempered and unpredictable, torn between their original divine purpose and their current corrupted state.
Special Attack
Fallen Strike: 10 ft, save Dex Quick, fail save roll 2d6+3 necrotic damage, cooldown 2 rounds.
Special Defense
Draining Gaze. Reckless: Frenzy, prioritizes offense this round with +2 to attack, yet easier to hit until its next turn with -2 to AC. Teleport: Can move to any space 40 feet that is not occupied.