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    Monster Trove for Early Adventures

    Corrupted Seraph

    Large - Wild Vile (Reaver)
    HP
    54
    AC
    14
    DR
    0
    Attacks
    1
    Attack
    2d8+2
    Size
    Large
    Alignment
    Wild Vile (Reaver)
    Intelligence
    Average (8-10)
    Saves
    Quick 2 / Tough 1 / Mind 2

    Corrupted celestial beings whose divine nature has been twisted by dark magic, resembling large muscular ogres with crystalline growths and radiant scars. These seraph remnants are foul-tempered and unpredictable, torn between their original divine purpose and their current corrupted state.

    Special Attack

    Fallen Strike: 10 ft, save Dex Quick, fail save roll 2d6+3 necrotic damage, cooldown 2 rounds.

    Special Defense

    Draining Gaze. Reckless: Frenzy, prioritizes offense this round with +2 to attack, yet easier to hit until its next turn with -2 to AC. Teleport: Can move to any space 40 feet that is not occupied.