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    Monster Trove for Early Adventures

    Claw Swarm

    Small - Impartial Vile (Schemer)
    HP
    38
    AC
    12
    DR
    0
    Attacks
    3
    Attack
    1d4 x number of hands, DN discretion.
    Size
    Small
    Alignment
    Impartial Vile (Schemer)
    Intelligence
    Low (2-4)
    Saves
    Quick 1 / Tough 2 / Mind -1

    A writhing mass of severed hands skittering across the ground like grotesque spiders, their bony fingers clicking and scraping against stone. These undead abominations move with unsettling coordination, surging toward their prey in waves of grasping digits. When they catch someone, it's not just one or two hands - it's many of them, pulling and clawing from every direction. The sound alone is enough to unnerve most adventurers: that dry, rattling chorus of dead flesh dragging itself forward with singular purpose.

    Special Attack

    Grasping Claws: 30 ft, save Dex Quick, 1d8+2 slashing damage, cooldown 3 rounds.

    Special Defense

    Swarm