Monster Trove for Early Adventures
Centaur
Large - Orderly Kind (Guardian)
- HP
- 35
- AC
- 14
- DR
- 0
- Attacks
- 2
- Attack
- 1d4+1, 1d4+1
- Size
- Large
- Alignment
- Orderly Kind (Guardian)
- Intelligence
- Bright (11-12)
- Saves
- Quick 2 / Tough 1 / Mind 2
Half horse and half warrior, centaurs guard their hunting grounds with fierce loyalty. They move through forest and field as one with the land, striking fast and vanishing before their hooves stop echoing. Outsiders are given a single warning; any who ignore it meet a wall of muscle.
Special Attack
Hoof Stomp: 10 ft, save Dex Quick, fail save roll 1d6+2 bludgeoning damage, cooldown 2 rounds.
Special Defense
Sure-footed, Woodland Stride: Ignores nonmagical difficult terrain.