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    Monster Trove for Early Adventures

    Centaur

    Large - Orderly Kind (Guardian)
    HP
    35
    AC
    14
    DR
    0
    Attacks
    2
    Attack
    1d4+1, 1d4+1
    Size
    Large
    Alignment
    Orderly Kind (Guardian)
    Intelligence
    Bright (11-12)
    Saves
    Quick 2 / Tough 1 / Mind 2

    Half horse and half warrior, centaurs guard their hunting grounds with fierce loyalty. They move through forest and field as one with the land, striking fast and vanishing before their hooves stop echoing. Outsiders are given a single warning; any who ignore it meet a wall of muscle.

    Special Attack

    Hoof Stomp: 10 ft, save Dex Quick, fail save roll 1d6+2 bludgeoning damage, cooldown 2 rounds.

    Special Defense

    Sure-footed, Woodland Stride: Ignores nonmagical difficult terrain.