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    Monster Trove for Seasoned Adventurers

    Celestial Arbiter

    Large - Orderly Kind (Guardian)
    HP
    148
    AC
    17
    DR
    4
    Attacks
    2
    Attack
    2d8+5, 2d8+5
    Size
    Large
    Alignment
    Orderly Kind (Guardian)
    Intelligence
    Exceptional (15-16)
    Magic Resistance
    Immune to poison, disease, fear, and charm. Resistant to necrotic and fire.
    Saves
    Quick 2 / Tough 4 / Mind 4

    A divine law-enforcement entity from the upper realms, armored in solidified light, carrying an authority that makes evil things stumble.

    Special Attack

    Judgment Blade: radiant, +7 to hit, 2d8+5 radiant (two strikes). Holy Writ: once per 3 rounds, save Con Tough (TN 16) or take 3d8 radiant and be marked for 1 minute - while marked, every attack against the Arbiter or its allies also deals 1d8 radiant to the attacker.

    Special Defense

    Divine Authority: an evil-aligned creature that directly attacks the Arbiter must save Wis Mind (TN 16) or suffer -3 to all attack rolls against it for the encounter. Immune to poison, disease, fear, and charm; resists necrotic and fire. Senses: Night Vision (60 ft), Living Sense (feels the living, 60 ft).