Monster Trove for Seasoned Adventurers
Celestial Arbiter
Large - Orderly Kind (Guardian)
- HP
- 148
- AC
- 17
- DR
- 4
- Attacks
- 2
- Attack
- 2d8+5, 2d8+5
- Size
- Large
- Alignment
- Orderly Kind (Guardian)
- Intelligence
- Exceptional (15-16)
- Magic Resistance
- Immune to poison, disease, fear, and charm. Resistant to necrotic and fire.
- Saves
- Quick 2 / Tough 4 / Mind 4
A divine law-enforcement entity from the upper realms, armored in solidified light, carrying an authority that makes evil things stumble.
Special Attack
Judgment Blade: radiant, +7 to hit, 2d8+5 radiant (two strikes). Holy Writ: once per 3 rounds, save Con Tough (TN 16) or take 3d8 radiant and be marked for 1 minute - while marked, every attack against the Arbiter or its allies also deals 1d8 radiant to the attacker.
Special Defense
Divine Authority: an evil-aligned creature that directly attacks the Arbiter must save Wis Mind (TN 16) or suffer -3 to all attack rolls against it for the encounter. Immune to poison, disease, fear, and charm; resists necrotic and fire. Senses: Night Vision (60 ft), Living Sense (feels the living, 60 ft).