Monster Trove for Seasoned Adventurers
Bone-Key Warden
Medium - Orderly Vile (Tyrant)
- HP
- 227
- AC
- 17
- DR
- 2
- Attacks
- 3
- Attack
- 3d8+5
- Size
- Medium
- Alignment
- Orderly Vile (Tyrant)
- Intelligence
- High (13-14)
- Saves
- Quick 3 / Tough 4 / Mind 3
An armored jailer whose rib bones are keys, each one fitted to a different cell, coffin, or sealed regret. It fights without urgency, certain the dead it has locked away will answer when called. It cuts with a key-bladed reach and, between strikes, turns a rib in the air to unlock the floor and raise whatever was buried beneath your feet.
Special Attack
Keyblade: piercing/necrotic, melee, +6 to hit, 3d8+5. Unlock the Dead: raises one fallen corpse/skeleton as a minor minion or frees a trapped haunt, cooldown 3 rounds.
Special Defense
Key-Ring Ribs: immune to mundane locks, shackles, and cages. If a rib-key is stolen, one of its defenses drops by 1 DR/AC. Senses: Night Vision (60 ft), Living Sense (feels the living, 60 ft).