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    Monster Trove for Seasoned Adventurers

    Bell-Tower Banshee

    Medium - Wild Vile (Reaver)
    HP
    213
    AC
    17
    DR
    2
    Attacks
    3
    Attack
    3d8+5
    Size
    Medium
    Alignment
    Wild Vile (Reaver)
    Intelligence
    Average (8-10)
    Magic Resistance
    +2 to saves vs. charm, fear, poison, and disease
    Saves
    Quick 3 / Tough 4 / Mind 2

    A banshee snared in the bell ropes of a ruined tower, screaming with every funeral toll that was never rung. It hangs half-seen among the rafters, and its wail rolls out on the hour whether prey is near or not. Slay it and it only falls quiet until nightfall; to end it for good, the bell must be cracked, blessed, or buried.

    Special Attack

    Death Knell: sonic/necrotic, 60-ft cone, save Con Tough or 3d8 damage and deafened, cooldown 3 rounds. Rope Claw: +4 to hit, 3d8+5.

    Special Defense

    Bellbound: reforms at the nearest intact bell after 1d4 nights unless the bell is cracked, blessed, or buried. Immune to poison/disease. Senses: Night Vision (60 ft), Living Sense (feels the living, 60 ft).