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    Monster Trove: Old Fears and Hungry Things

    Barracuda

    Medium - Wild Impartial (Seeker)
    HP
    14
    AC
    15
    DR
    0
    Attacks
    1
    Attack
    1d6+2
    Size
    Medium
    Alignment
    Wild Impartial (Seeker)
    Intelligence
    Animal (1)
    Saves
    Quick 5 / Tough 1 / Mind -1

    Beyond the reef edge hangs a silver line with teeth. Sudden splashing, blood or reflected light turns the barracuda's stillness into a straight rush. It bites, passes and circles, leaving a quiet interval after the first wound that can be as dangerous as the strike itself. Divers learn to keep bright metal covered and wounded companions between steady hands, since a frantic retreat invites another pass.

    Special Attack

    Flash Strike: piercing, melee 5 ft, +4 to hit, 1d6+2. During the first round, or against a target carrying exposed polished metal, the attack deals an additional 1d4 damage.

    Special Defense

    Breaks Away: after taking 6 damage from one attack, the barracuda makes a Mind save and retreats on a failure. Covering reflective objects and leaving bloody water removes the additional damage from Flash Strike.