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    Monster Trove: Old Fears and Hungry Things

    Bannik

    Small - Orderly Impartial (Arbiter)
    HP
    22
    AC
    13
    DR
    0
    Attacks
    1
    Attack
    1d6+1
    Size
    Small
    Alignment
    Orderly Impartial (Arbiter)
    Intelligence
    Average (8-10)
    Saves
    Quick 2 / Tough 1 / Mind 2

    A bannik lives behind the steam and soot of a bathhouse. It tolerates visitors who observe the house customs, but scalds anyone who enters at the forbidden hour or leaves filth behind.

    Special Attack

    Scalding Claw: fire, melee 5 ft, +2 to hit, 1d6+1. Steam Burst: creatures within 10 ft make a Tough save; a failed save deals 1d6 fire damage and blinds the creature until the end of its next turn. The bannik can release this burst once every 3 rounds.

    Special Defense

    Bathhouse Law: while inside its chosen bathhouse, the bannik has +2 AC. A visitor who asks permission aloud and leaves a clean towel or soap may pass without attack. Opening every door and vent clears the steam and removes its Steam Burst.