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    Monster Trove for Early Adventurers

    Bandit

    Medium - Impartial Vile (Schemer)
    HP
    4-12
    AC
    12
    DR
    0
    Attacks
    1
    Attack
    1d6+1
    Size
    Medium
    Alignment
    Impartial Vile (Schemer)
    Intelligence
    Average (8-10)
    Saves
    Quick 2 / Tough 0 / Mind 1

    A bandit chooses ground where travelers must slow, bunch together or surrender the road: a fallen tree, narrow bridge, steep cut or false toll gate. Violence is a business expense, never the purpose. Most demand valuables from safety, strike the best-armed resistance first and preserve an escape route before revealing themselves.

    Special Attack

    Hidden Shot: piercing, ranged 60 ft, +2 to hit, 1d6+1. When fired from concealment before the bandit has been located, the attack deals an additional 1d4 damage. Once the bandit attacks, that position is revealed.

    Special Defense

    Profit Before Blood: when half the bandits have fallen or their escape route closes, each survivor makes a Mind save and flees or surrenders on a failure. Throwing down a worthwhile purse before anyone is wounded may end the encounter without a roll.