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    Monster Trove: Old Fears and Hungry Things

    Baboon

    Medium - Orderly Impartial (Arbiter)
    HP
    12
    AC
    13
    DR
    0
    Attacks
    1
    Attack
    1d6+1
    Size
    Medium
    Alignment
    Orderly Impartial (Arbiter)
    Intelligence
    Low (2-4)
    Saves
    Quick 3 / Tough 1 / Mind 1

    Stone ledges and open woodland give a baboon troop room to watch strangers approaching water, food or sleeping ground. The largest adults rush together while the rest scatter beyond reach and fill the air with alarm calls. Their canine teeth are not for display; a baboon beside a distracted target can open a deep wound and retreat before the answer comes.

    Special Attack

    Mobbing Bite: piercing, melee 5 ft, +2 to hit, 1d6+1. If another baboon is within 10 ft of the target, the target also suffers -1 to its next attack roll as teeth and grasping hands pull from different sides.

    Special Defense

    Alarm Chorus: during the first round, baboons within 60 ft gain +1 Mind. Leaving their feeding ground, water or young behind ends pursuit; taking visible food or harming a juvenile gives every baboon +1 to attack rolls for the encounter.