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    Monster Trove: Old Fears and Hungry Things

    Adze

    Medium - Impartial Vile (Schemer)
    HP
    62
    AC
    16
    DR
    1
    Attacks
    1
    Attack
    2d6+2
    Size
    Medium
    Alignment
    Impartial Vile (Schemer)
    Intelligence
    Average (8-10)
    Magic Resistance
    +2 to saves against spells
    Saves
    Quick 4 / Tough 1 / Mind 3

    By day the adze passes for an ordinary person. At night its hunger slips free as a firefly-bright shape that enters through cracks, feeds on sleeping blood and leaves sickness behind.

    Special Attack

    Blood-Light: the adze becomes a Tiny flying light and moves through any opening wider than a coin. Drain the Sleeper: piercing, melee 5 ft, +4 to hit, 2d6+2; a sleeping or unconscious target takes an additional 2d6 damage and becomes weary.

    Special Defense

    Two Bodies, One Hunger: while in light form, ordinary weapons deal only 1 damage to it. If trapped inside a sealed bottle, jar or room before dawn, it returns to human form and loses this protection. Naming the human body aloud forces an immediate Mind save; on a failed save it changes back.