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    Magic Items for Every Adventurer

    Wrecklight Charm

    Charm
    Type
    Charm
    Bonus
    +4 Charisma (max 18)
    Uses
    1d4 charges

    Green glass shaped like a knuckle on a bent wire hook, lit from within by a small steady flame that throws no heat at all.

    Effect

    It admits no rival: while the charm is carried, nothing else can add to the wearer's Charisma. Each charge fixes the whole attention of up to six creatures that can see the wearer for one minute, during which they will not look away and take no notice of anything else happening around them. Each creature resists with a Mind save, and any creature that takes damage shakes free at once.