Magic Items for Seasoned Adventurers
Worldbreaker Maul *
Weapon
- Type
- Weapon
- Damage
- 2d6
- Bonus
- +4 to hit and +6 damage
- Uses
- 1d4 charges
A colossal hammer that seems too heavy for mortal hands yet swings with impossible ease.
Effect
Can shatter any non-magical structure with a single blow. Each charge creates a 15-foot-radius earthquake dealing 5d6 damage (Dex Quick Save halves the damage) and knocking prone on a failed save. The deep tremor fades when depleted.