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    Magic Items for Seasoned Adventurers

    Worldbreaker Maul *

    Weapon
    Type
    Weapon
    Damage
    2d6
    Bonus
    +4 to hit and +6 damage
    Uses
    1d4 charges
    MeleeTwo-Handed

    A colossal hammer that seems too heavy for mortal hands yet swings with impossible ease.

    Effect

    Can shatter any non-magical structure with a single blow. Each charge creates a 15-foot-radius earthquake dealing 5d6 damage (Dex Quick Save halves the damage) and knocking prone on a failed save. The deep tremor fades when depleted.