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    Magic Items for Every Adventurer

    Wager Sword

    Weapon
    Type
    Weapon
    Damage
    1d8
    Bonus
    +2 to hit and +2 damage
    Uses
    Permanent.
    Melee

    Two small dice of yellowed bone sit flush in the pommel of this plain cross-hilted sword.

    Effect

    In any fight begun by agreement between both sides - a duel, a wager, a trial by arms - the crossguard turns aside the first blow struck at the wielder, and the wielder may stake any attack before rolling it: that attack takes -4 to hit and deals triple damage if it lands. Outside such a fight the dice in the pommel will not turn.