Magic Items for Every Adventurer
Wager Sword
Weapon
- Type
- Weapon
- Damage
- 1d8
- Bonus
- +2 to hit and +2 damage
- Uses
- Permanent.
Two small dice of yellowed bone sit flush in the pommel of this plain cross-hilted sword.
Effect
In any fight begun by agreement between both sides - a duel, a wager, a trial by arms - the crossguard turns aside the first blow struck at the wielder, and the wielder may stake any attack before rolling it: that attack takes -4 to hit and deals triple damage if it lands. Outside such a fight the dice in the pommel will not turn.