Magic Items for Every Adventurer
Undertow Cloak
Cloak
- Type
- Cloak
- Bonus
- +4 stealth
- Uses
- 1d3 charges
Dark green wool, heavy, hanging as though soaked through and pulling a little downward at the hem.
Effect
Each charge draws the wearer down into whatever surface they stand on as if it were open water, holding them under stone, sand, deck, or soil for up to ten minutes, unreachable and unbreathing, to surface anywhere within 100 feet. The hem dries and rides high when depleted; the wearer still leaves no footprint, no scent, and no ripple on any surface they cross.