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    Magic Items for Every Adventurer

    Tidewrack Boots

    Boots
    Type
    Boots
    Bonus
    +2 Constitution (max 18) and +2 DR
    Uses
    1d4 charges

    Crusted to the ankle in dried weed and small white shells that will not brush off however hard they are scrubbed, these boots weigh twice what they look.

    Effect

    The wearer needs no fresh water and suffers nothing from thirst, salt, sun, or exposure. Each charge closes every open wound on the wearer under a rind of shell and salt, ending all bleeding and restoring 3d8 hit points.