Magic Items for Every Adventurer
Tidewrack Boots
Boots
- Type
- Boots
- Bonus
- +2 Constitution (max 18) and +2 DR
- Uses
- 1d4 charges
Crusted to the ankle in dried weed and small white shells that will not brush off however hard they are scrubbed, these boots weigh twice what they look.
Effect
The wearer needs no fresh water and suffers nothing from thirst, salt, sun, or exposure. Each charge closes every open wound on the wearer under a rind of shell and salt, ending all bleeding and restoring 3d8 hit points.