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    Magic Items for Every Adventurer

    Sweetheart's Token

    Charm
    Type
    Charm
    Bonus
    +2 Charisma (max 18)
    Uses
    1d3 charges

    Pressed tin shaped as two clasped hands, bought at a fair for a penny and worn thin at the edges.

    Effect

    Each charge makes one creature that understands speech treat the wearer as an old friend for ten minutes unless it makes a Mind save; while it holds, the creature will not strike them and will hear them out to the end. The two hands come apart at the wrist when depleted.