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    Magic Items for Every Adventurer

    Scepter of the Stayed Hand

    Scepter
    Type
    Scepter
    Bonus
    +2 Quick saves and +2 Charisma (max 18)
    Uses
    1d3 charges

    Short scepter of white wood with an open hand carved at the head, fingers spread and palm turned outward.

    Effect

    Only wizards and clerics may command it. Each charge forbids one named creature within 60 feet to kill for one minute: any attack or effect of its that would reduce a creature below 1 hit point leaves that creature at 1 instead. When depleted the carved palm still turns cold in the hand of anyone about to strike someone who has surrendered.