Magic Items for Every Adventurer
Scepter of the Stayed Hand
Scepter
- Type
- Scepter
- Bonus
- +2 Quick saves and +2 Charisma (max 18)
- Uses
- 1d3 charges
Short scepter of white wood with an open hand carved at the head, fingers spread and palm turned outward.
Effect
Only wizards and clerics may command it. Each charge forbids one named creature within 60 feet to kill for one minute: any attack or effect of its that would reduce a creature below 1 hit point leaves that creature at 1 instead. When depleted the carved palm still turns cold in the hand of anyone about to strike someone who has surrendered.