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    Magic Items for Every Adventurer

    Rushlight Habit

    Robe
    Type
    Robe
    Bonus
    +4 maximum hit points
    Uses
    1d4 charges

    The habit is sewn from coarse, smoke-grey cloth and smells faintly of tallow even after washing. A dozen dried rushes are stitched into the lining; when the garment is disturbed, they whisper softly against the fabric like reeds in a night wind.

    Effect

    Each charge sets the lining glowing with a soft light out to 15 feet for one hour, which casts no shadow and cannot be seen from more than 40 feet away.