Magic Items for Every Adventurer
Rushlight Habit
Robe
- Type
- Robe
- Bonus
- +4 maximum hit points
- Uses
- 1d4 charges
The habit is sewn from coarse, smoke-grey cloth and smells faintly of tallow even after washing. A dozen dried rushes are stitched into the lining; when the garment is disturbed, they whisper softly against the fabric like reeds in a night wind.
Effect
Each charge sets the lining glowing with a soft light out to 15 feet for one hour, which casts no shadow and cannot be seen from more than 40 feet away.