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    Magic Items for Every Adventurer

    Rearguard Glaive *

    Weapon
    Type
    Weapon
    Damage
    1d10
    Bonus
    +4 to hit and +4 damage
    Uses
    1d4 charges
    MeleeTwo-HandedReach

    Long-hafted glaive with a hooked back edge and a butt spike worn down to a stub from being planted in wet ground.

    Effect

    No creature may move past the wielder's reach without first ending its movement. Each charge holds a 20-foot line for one round: nothing crosses it, including flying, burrowing, and teleporting creatures. The glaive takes the whole of the wielder's magic and leaves none for anything else in that hand. When depleted it still cannot be disarmed, parried aside, or knocked from the grip by any force.